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Common Hak Package Installation

This page contains information about some of the more popular hak packages available and how to get them installed and running in your module.


Quick Jump: Community Expansion Pack (CEP) | Project Q

Community Expansion Pack (CEP) LogoCommunity Expansion Pack (CEP):

LINKS:

CEP Information and Links

Download Latest Version (2.62):
Download from Neverwinter Nights Vault

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INSTALLATION:

Players:
1. Download desired full version (latest recommended, of course).
2. Decompress files
     .hak files go into your NWN/hak folder
     .tlk files go into your NWN/tlk folder (if you don't have one, just add it)
3. Start playing CEP modules and PWs!

Note: Some older modules may require use of older versions of CEP. Versions 2.1 and later are compatible backwards to v2.1. Modules requiring older versions will require you to download that older 1.x version, which will not interfere with your installation of the latest version (see "Related Projects" on the CEP download page).

Builders:
1. Download desired full version (latest recommended, of course).
2. Decompress files
     .hak files go into your NWN/hak folder
     .tlk files go into your NWN/tlk folder (if you don't have one, just add it)
     .mod files go into your NWN/modules folder
     .erf files go into your NWN/erf folder
     the "cep" folder in "docs" goes into your NWN/docs folder
NOTE: If updating from a previous installation, make a backup copy of (or just don't overwrite) your cep2_custom.hak and/or cep2_build.hak if you've made any changes to them.
3. Add CEP to your module in the toolset (after making a backup copy)
     Open module in the toolset.
     Go to Edit > Module Properties > Custom Content
     Add latest cep .tlk file (cep260.tlk)
     Add desired cep2_ hak files (use dropdown list)
     Move hak files into correct order
     Click OK to begin module build.
     Save when finished.

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Project Q LogoProject Q:

LINKS:

Project Q Site:
http://q.neverwintervault.org/

Download Latest Version (2.2):
Download from Neverwinter Nights Vault

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INSTALLATION:

Players:
1. Download desired version (latest recommended, of course). Grab the "ambient", "haks", and "tlk" downloads.
2. Decompress files
     .hak files go into your NWN/hak folder
     projectq.tlk file goes into your NWN/tlk folder (if you don't have one, just add it)
     ambient sounds go into your NWN/ambient folder
3. Start playing Q modules and PWs!

Builders:
1. Download desired version (latest recommended, of course). Grab all of the download pieces.
2. Decompress files
     .hak files go into your NWN/hak folder
     projectq.tlk file goes into your NWN/tlk folder (if you don't have one, just add it)
     files in /QDocs go into your NWN/docs folder
     .erf goes into your NWN/erf folder
     .mod file goes into your NWN/modules folder
     ambient sounds go into your NWN/ambient folder
3. Add Project Q to your module in the toolset (after making a backup copy)
     Open module in the toolset.
     Go to Edit > Module Properties > Custom Content
     Add latest Project Q .tlk file (projectq.tlk)
     Add desired q_ hak files (use dropdown list)
     Move hak files into the correct order
     Click OK to begin module build.
     Save when finished.

These scripts have been removed from Q. Builders can update their modules to remove these if they are unused. Those that have them in use should be able to continue to use them. They will not be updated or maintained.

q_acp_onchat
q_im_can_n_s
q_im_can_s
q_im_nextcolor
q_im_prevcolor
q_im_start_s
q_inc_im_shield
q_rustm_cmbt_end
q_rustm_damaged
q_rustm_userdef
q_taw_never
q2_mod_def_equ
q2_mod_def_load
q2_mod_def_unequ
q3_mod_def_load
x2_im_cancel
x2_im_finished
x2_im_getaccept
x2_im_getchanged
x2_im_getcostdc
x2_im_nextpart
x2_im_prevpart
x2_inc_craft
x2_inc_itemprop

Note that the x2_* scripts are Bioware default scripts that have been reverted to their default coding. Deleting these scripts from a module will force the module to revert to the default versions included with the game.


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